If you’re a gamer, you probably already know about the glitch-ridden first release of Cyberpunk 2077. Using Keanu Reeves as its main marketing ploy, Cyberpunk promised to be an ambitious, high-performing game to explain the eight-year development phase. Unfortunately, it appears the game was rushed out at the last second (we waited eight years, we could have waited one more…) and suffered some pretty major issues for months after release – especially for those of us on consoles and not PC.
While there are still some minor glitches, on the whole the game is much improved and I highly recommend getting a copy if you have some time to sink into it. Yes the main storyline can be completed in around 20 hours, but if that’s all you’re going to do there’s no point buying it. Cyberpunk offers a rich and varied world with lots to see and do – I’ve clocked in around 115 hours so far – and (unlike the freshly-reviewed Valhalla) it’s definitely worth completing side gigs and romance quests.
The main story is fine, but without Keanu Reeves’ character (Johnny Silverhand) it would be pretty dull. His witty observations and general dickish behaviour are hilarious, and there’s a spiritual aspect of soul/personality/identity that is fascinating to explore. I enjoyed how his and V’s relationship developed, though there were definitely missed opportunities – small things that would have really made it shine.
Really it’s the secondary characters that make Cyberpunk come to life – Judy, Jackie and Goro Takemura come to mind specifically. Their interactions with V, the friendships they build, are a really nice addition and something you don’t often see in RPGs. The ‘texting’ feature really adds to this – your phone can receive text messages and you can choose different options to reply with. Some messages are story-based but others are just friends-shooting-the-shit messages and it’s really enjoyable.
I also pursued a romance, because of course I did. I chose the cop-turned-PI River and while the few romance quests were really interesting (and very dark, trigger warnings all round before you do that quest), I was disappointed that when you finished his quests and were in an established relationship with him, that was it. You can interact with him on a really basic level but there’s not really any conversations, you can’t go and do stuff, or really explore your relationship with him on any level. I did his romance quests early on, and finished them quickly, so it was very dull for the rest of the game – a few more interactions would have been nice and made it feel more ‘real’. There are also two ongoing glitches – one where you ring him and can’t hear any of his dialogue, which by all accounts is very impersonal anyway, the other where his sister and her kids are frozen in creepy places at the trailer park, with no interaction options.
The skills/levelling up is good, one of the better layouts (again, looking at you Valhalla…) and you do have to specialise to a degree – you can’t excel at everything. I chose ‘cold blooded’ perks as my main ones and the majority of them are useful though some seem unnecessary. You do have to put some points into everything or you’ll find yourself becoming stuck, but you can reset everything if needed. The augmentations are interesting enough, though I found once I equipped good/useful ones I didn’t bother searching for more.
The customisation options are really impressive – you can choose pretty much all aspects of your character (even down to pubic hair) and can change them at will at a rip doctor. You do wonder if all the customisation is really needed – sure it’s fun to spend an hour or two at the start pissing about with eyebrow colouring, but you don’t really give a crap by hour one hundred. The same is true of the clothes and the numerous vehicles – it’s fun to have a mess with at the start but after you’ve racked up a few hours they really don’t matter.
Thankfully there’s no real grinding in this game, so you can pick and choose what to complete. Multiple-quest events like the Cyberpsychos can get a bit repetitive, as can getting all the delamain cars back home, but in general there’s enough uniqueness to each quest that it all stays interesting.
Overall, the world-building and character of Johnny are what make this game. The storyline is fine enough but pretty short. The side gigs and random quests are okay, but again nothing ground-breaking. If you can pick it up, it’s worth checking out.
UPDATE: They released another patch and they’ve fixed some of more egregious stuff, but not all of it. What they have done is seemingly reimagined the entire skills menu, which is an absolute ballache frankly. So much so that it has put me off booting up the game to actually finish it. They also seem have taken away the stats of the clothes, so while you can still customise what you’re wearing, it doesn’t appear to make much of a difference to your armour rating. Again seems like an odd choice.