First released in 2020, I did actually begin playing the newest instalment straight away but this pesky thing called a child got in the way. I found it didn’t grab me in the same way that Odyssey did – you begin in Norway and it is a miserable landscape to explore. I racked up maybe 25 hours but then moved on to Cyberpunk 2077 and promptly forgot all about it.
There’s two things wrong really:
- It’s just too damn big. I’m all for massive RPGs and collectables and random world events, I really am, but there’s simply no need to have so much other stuff to complete. Most of which has no bearing on the story at all.
- Vikings and assassins. One is sneaky, subtle, agile. The other is a fucking Viking.
There are some really good things about AC:Valhalla – I mean, I’m clocking in at nearly 150 hours now so something is keeping me hooked. There’s enough interesting stuff if you manage to power through all the gumpf. The river raids are very enjoyable, but not in any way related to the traditional Assassin Creed mechanic.
Ivaar the Boneless is by far the best character in the whole thing, and while you might despise him, his character arc is absolutely fantastic. Unfortunately the rest of it pales into mediocrity in comparison, Ivaar being so erratic (and quite funny if you like his sense of humour) means that all the other supporting characters are poorly fleshed out.
The main problem is how repetitive it is. There are 16 areas in total to ‘pledge’ and the storylines don’t vary significantly enough to be all that engaging. Valhalla is set primarily in England in 872 AD, so while it can be quite picturesque at times it really doesn’t lend itself to the free-running mechanic that has made Assassin Creed games so popular. The sprawling cities of Odyssey were perfect for exploring, and differed enough to remain interesting, whereas Valhalla reuses the same (quite flat) landscapes a lot.
There’s also the various ‘mysteries’ you encounter. Similar to Odyssey you meet various inhabitants of England who ask you to help solve their weird and wonderful problems. An argument between two brothers, a woman accused of being a witch, a couple suffering infertility looking for a miracle, the list goes on. While some of these can be quite amusing, your decisions have no impact on the story whatsoever and don’t particularly give out exciting loot. You get to a point where you’ve completed over 100 mysteries and realise that is less than 50% of the total and wonder what the hell you’re doing with your life.
And finally on to the worst aspect of Valhalla: the skills menu. I am not one of those people who pours over every skill tree, plans their strategy from the beginning of whether to tank or bow. I pretty much wing it and hope for the best. However, even for the most lax of players, the skills ‘map’ is nigh on unusable. A star constellation is a nice idea, but it’s so sprawling and difficult to navigate that having any kind of plan is impossible. Not helped by the fact that not all the ‘stars’ are revealed at the beginning. You can reset, which is something, but it makes building your character specs unenjoyable.
The actual storyline at the heart of Valhalla is pretty weak. There’s Odin and a load of lore/fate stuff, but it’s not particularly interesting or engaging. I find this is true with a lot of Assassin Creed games, Odyssey aside.
So… if you can pick it up cheap (which you definitely can), it may be worth playing. But I wouldn’t dedicate the 100+ hours that I did – there are better games out there.